Often maligned and not always
well understood, graphic novels and comics do not always find a welcoming home
at public libraries. However, despite unique challenges that come with graphic
novels and comics collections, the diverse format deserves its place on public library
shelves. Through education, especially in readers’ advisory transactions, however,
public librarians are uniquely poised to increase understanding and promote the
format to a wide variety of patrons.
Prejudices against comics are
nothing new. In the 1930s until the Comics Code was introduced in 1954, there
were concerns by educators and librarians, who believed comic books lured
children away from good literature and toward “lurid tales of superhero
adventure”; civic and religious leaders, who objected to violent and sexual
content; and psychiatrists, who believed that reading comics caused
psychological damage (Nyberg, 2010). After the Comics Code was introduced,
hysteria died down, but despite the rise of the graphic novel in the 1980s, acceptance
was slow in libraries, and stigma still exists. “Many parents, teachers, and
even librarians feel that comics are just trash … Most people don't see graphic
novels as being on the same level or value as other works of literature”
(Sheppard, 2007).
Even today, graphic novels are
often the subject of challenges. According to the Comic Book Legal Defense Fund
(n.d.b), “Comics are challenged for all of the same content reasons that other
books are challenged, but are uniquely vulnerable to challenges because of the
medium’s visual nature … Because comics thrive on the power of the static
image, a single page or panel as part of a larger whole can be the impetus for
a challenge in a way that’s different from a passage in a book or a scene in a
movie.” In 2013, the comic Bone by
Jeff Smith was the number ten on the American Library Association’s Top Ten
Challenged Books (American Library Association, n.d.). The Comic Book Legal
Defense Fund (n.d.a) lists several frequently challenged comics and graphic
novels, including several that have won literary awards and critical acclaim,
including Fun Home by Alison Bechdel,
Maus by Art Spiegelman, Persepolis by Marjane Satrapi, Sandman by Neil Gaiman and various
artists, and Watchmen by Alan Moore
and Dave Gibbons.
Often, when comics and graphic
novels as library materials are defended, they are billed as “an excellent way
to appeal to adolescent readers and younger who wouldn't read otherwise”
(Sheppard, 2007). Research appears to concur, but the view that graphic novels
are for children and teens, especially reluctant or poor readers, sells short
the format. By defending graphic novels as a good way to attract children and
teens, “it remains firmly entrenched in the minds of many librarians that
children are the primary audience for graphic novels” (Nyberg, 2010). However,
graphic novels are written for nearly every age group and in nearly every
genre. As Sheppard (2007) points out, “Comics are no longer simply men in
tights - many graphic novels deal with current issues, serious subjects, and
learning,” including graphic novels about literature, vocabulary, science, and
history. “Even in the world of superheroes,” Sheppard continues, “graphic
novels have become serious, tackling such issues as homosexuality, racism, and
AIDS.”
Graphic novels, far from being a compilation of words and pictures, in
fact, is a unique form of literary and artistic expression. “Highly textured in
its narrative scaffolding, comics doesn’t blend the visual and the verbal - or
use one simply to illustrate the other - but is rather prone to present the two
nonsynchronously; a reader of comics not only fills in the gaps between panels
but also works with the often disjunctive back-and-forth of reading and looking for meaning” (Chute, 2008). Reading graphic novels and
comics, therefore, requires its own type of literacy, and reading graphic
novels is a different - but no less important or enriching - experience from reading
traditional print books.
Because graphic novels are misunderstood and often challenged, it can be
easy for public libraries to give graphic novels, especially graphic novels for
adults, short shrift. It can be easier, after all, to elect not to purchase a
controversial graphic novel title, rather than face challenges and criticism,
and if graphic novels are seen as somewhat less legitimate as a format, it may
not seem like as pressing an issue as it would with a traditional print book. However,
censorship, including self-censorship by librarians, and book-banning is no
less dangerous when it is done with a graphic novel than with a traditional
book. The American Library Association (2004) affirms that Freedom to Read -
including the freedom to read graphic novels - is guaranteed by the U.S.
Constitution and is “essential to our democracy.” Indeed, The Freedom to Read
Statement says, “It is in the public interest for publishers and librarians to
make available the widest diversity of views and expressions, including those
that are unorthodox, unpopular, or considered dangerous by the majority.” Widening
that diversity of expression to include graphic novels and comics seems not
only allowable, but important.
Armed with this information, then, what is a public librarian to do? Obviously,
selecting, purchasing, cataloging, and shelving graphic novels with the same
care as is afforded other materials, and staunchly defending graphic novels
against threats of censorship are both important steps. Graphic novels should
be treated with the “same respect and authority granted to other formats”
(Goldsmith, 2005). However, educating patrons, staff, board members, and other
stakeholders in this unique format through readers advisory is another way to
bring understanding and heightened respect to graphic novels.
Graphic novels are not a genre, but a format, much like audiobooks or
large print, and tell a variety of stories. As Fletcher-Spear, Jenson-Benjamin,
& Copeland (2005) wrote, “It is important, when thinking about and
discussing graphic novels, to not confuse the medium and the message. As an
educator, you may feel that X-Men is not valuable material, but it is important
to remember that not all graphic novels are about superheroes. Excluding
graphic novels because you dislike ‘spandex comics’ is the equivalent of
excluding all audiobooks because you dislike those by Stephen King.” Therefore,
while the format of graphic novels may not appeal to a reader, just as
audiobooks may not appeal to a reader, dismissing graphic novels out-of-hand
because of a perception that graphic novels only tell certain types of stories
is shortsighted.
Indeed, graphic novels exist in almost every genre. “Graphic novels are
as varied as any textual novel in their genre - from non-fiction (like Jay
Hosler’s Clan Apis) to steam punk
(Foglio and Foglio’s Girl Genius),
from horror (Niles and Templesmith’s 30
Day of Night) to autobiography (Alison Bechdel’s Fun Home: A Family Tragicomic) and beyond” (Howerton, 2010). It is
possible, therefore, to incorporate graphic novels into nearly any readers’
advisory transaction. Graphic novels can be included in static read-alike
lists, displays, and “shelf-talker” signage throughout the library. Graphic
novels also can be included in lists of reading suggestions created especially
for patrons seeking reading suggestions. “Although it is pointless to suggest
graphic novel titles to people who have clearly articulated that they have no
interest in that format, almost any other advice seeker can be offered the
opportunity to consider it” (Goldsmith, 2005).
The graphic novel world will sometimes do the heavy lifting for
librarians, too, when popular authors, series, books, and other media branch
out into graphic novel realm. As Howerton (2010) point out, “Adaptations of
other stories in various mediums are fairly common in the graphics novel
world.” Fans of Stephen King’s Dark Tower
series can continue enjoying the story with
a graphic novel series, beginning with Gunslinger
Born, an adaptation of Wizard and
Glass. Fans of Outlander by Diana
Gabaldon can read The Exile, which
tells the story from the male protagonist’s point of view; the graphic novel
may also appeal to new fans who have discovered the stories through the Starz
television series. The Barnaby &
Hooker series by Janet Evanovich continues with new stories told in graphic
novel form in Troublemaker. Fans of
television shows such as Firefly, Buffy the Vampire Slayer, and Castle can read graphic novels that
follow the continuing adventures of the characters. Fans of Game of Thrones, both book and
television show, can relive the stories again in graphic novel form as well.
Hollywood can also help librarians get readers interested in graphic
novels. Superhero movies and TV shows, based on comic book characters such as
Iron Man, Batman, and Green Arrow, continue to grow in popularity.
Non-superhero stories are also adapted for the big screen - including recent
films Snowpiercer and Kingsman: The Secret Service, based on The Secret Service - and on television -
including The Walking Dead and Constantine, based on Hellblazer and Constantine. A simple display or brochure featuring the graphic
novel geneses of popular films and shows could get patrons interested in the
format.
All of this work is for naught, however, if librarians do not, at least,
understand enough about graphic novels to be confident in recommending them. Librarians
should be aware of the unique characteristics of graphic novels, such as styles
of illustration, which affect the reading experience. “Some readers are drawn
not only to types of stories but to types of art as well. Additionally, the
artistic style of the graphic novelist gives you some clues into the narrative”
(Howerton, 2010).
Reading graphic novels will require practice on the librarians’ part.
Reading graphic novels requires not only literacy in the “traditional” sense -
being able to read and understand words on a page - but also visual literacy,
and those two skills combine in a unique way when reading graphic novels.
“Comics might be defined as a hybrid word-and-image form in which two narrative
tracks, one verbal and one visual, register temporality spatially” (Chute,
2008). But while being able to read is a
skill that is prioritized in school, visually literacy is not always taught.
“An art history elective in high school might revisit visual literacy, or
perhaps a computer class on Web design will address the function of white space
and organization of nonlinear information, but not every student has such
opportunities” (Rudiger, 2005).
Learning to read, understand, and appreciate graphic novels is an
important skill for librarians. After all, as Rudiger (2005) writes, “if
grownups can’t read comics, they certainly can’t be expected to value them,
much less promote them.” Even with the help of signs, lists, series
adaptations, and Hollywood, enthusiastic promotion by a local, trusted
librarian is still the best way to get library patrons interested in graphic
novels.
(References & Appendix behind the jump)